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GoatRodeo

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A member registered Nov 30, 2022

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This is my favorite game of the jam that I've played so far, I really like the idea and the puzzles got pretty challenging towards the end. I could definitely see more mechanics and levels if you decide to expand on this, good work!

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I really liked the idea of playing as the ghosts and being the one to hunt down pacman, however the game was quite a struggle to play. I had issues moving my ghost from the first level, getting stuck on nothing even when no walls were around. Using more than one arrow key at a time would lock the ghost in place as well. The music was also very loud and the UI was displayed in a strange way.

Enjoyable tower defense game. I would have preferred a more intuitive way to see where the towers could be placed so that I didn't have to hover over spaces to see the white squares, as well as the ability to close the upgrade tabs on towers. I like the idea of having to let packages through, I would be interested to see more ways to interact with the packages though, like cans coming from the package track or a way to upgrade the speed of the package track. Good idea with fun but minimal tower defense gameplay.

Overall I think the game is a lot of fun, building a combo on enemies at first is a fun rampage then having the tables turned and running away is an enjoyable gameplay loop. The sound effects as the time changes are very good too. I do think a slightly higher base movement speed would be better, as well as some way to show where the dash attack is being aimed because it can be a real struggle to dodge correctly at night.

I also had a bug when trying to install the game and it would not run, forcing me to play through the browser.

The folder and file names can be very funny, and trying to figure out and remember what the different files do is a nice balance of memorization and gambling.

The platforming is very challenging and it feels satisfying to get to a checkpoint. Using the torch to illuminate the path is a cool idea too. I do wish there was a pause button or options menu to turn the music down and a basic explanation of what the lanterns are.

I thought the premise was quite creative, helping the knight get the princess is a funny concept. The game looks and sounds good too, the assets work well together. I did find the gameplay a bit tedious, watering the roses and putting the food in the cauldron had some issues lining up the interactions and waiting for the bar to go up after completing the tasks could have been sped up.